![]() ![]() The fighters will protect the trade routes that will be established at your base (s). The only ships recommended to be produced are one (1) fighter (per base), two (2) scout ships (Keep replacing if destroyed max two at any time), and nine (9) outpost ships (More if you can make more bases). The credits mentioned in this article are to be used to make ten bases in seven days not a large fleet in seven days. ![]() For example, the next paragraph.Ī very important warning: Do not focus on producing a fleet during the first seven days. ![]() The guide below was written before this change, so some information on this topic may be incorrect. On the other hand, if you are surrounded by level 30-somethings, you might be able to get by without significant defenses until you get your tenth planet. You may need to build decent fighter cover and defense turrets when you reach level 9. Once you reach level 10 (you can find your level on your account page), other players within five levels of you will be able to attack and plunder your bases, regardless of how many days you have been playing. Who am I? Search for "Dacus" in the beta server and you'll find outĪlso you can contact me for comments and improvements you might have to this.ĪTTENTION: New player protection has changed. Ok, so first of all, this is not my make, but I'd rather say it's a compilation from various sources AND from my experience. Its still a nice guide to read and learn a bit about the game although, give it a try! In the 2.0 version this guide is invalid since the base cost is doubled. WARNING: This guide works only for the 1.5 version of the game. ![]()
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